Dance with Frankenstein's creature
A Halloween game: the creature copies your moves through your camera. Nothing is recorded.
Play: Dance with Frankenstein's creatureShort 3D stories, monster dances and a Halloween game. PierDo makes them with AI tools: AI video, 3D scenes built with code, and music made with Suno AI.
A Halloween game: the creature copies your moves through your camera. Nothing is recorded.
Play: Dance with Frankenstein's creature
Move the water over Québec City in 3D, on real terrain and riverbed data.
Play: What if the sea rose, or pulled back?An AI video: the dance from a real dancer's clip, the monster made with AI.
Dance by @cheba_man (TikTok)
An AI video: the dance from a real dancer's clip, the monster made with AI.
Dance by @cheba_man (TikTok)
A 3D creature built with code, moving with the tracked dance.
Book version, 1818. Dance by @cheba_man (TikTok)
An AI video: the dance from a real dancer's clip, the monster made with AI.
Dance by @cheba_man (TikTok)
A simulation on real terrain and riverbed data, from 0 to −30 m.
A simulation of the sea rising over Québec City, one metre a day.
A 3D cutaway of an E61 espresso machine, made in Blender.
The same machine, built as a 3D web scene.
Riverbed data: This product was made by PierDo and contains intellectual property of the Canadian Hydrographic Service (CHS) of the Department of Fisheries and Oceans. This product does not meet the requirements of the Navigation Safety Regulations, 2020 under the Canada Shipping Act, 2001. Charts and publications issued by or on the authority of CHS must be used to meet the requirements of those regulations. The copyright in the data are and remain the property of His Majesty the King in Right of Canada and shall not be sold, licensed, leased, assigned or given to a third party. The incorporation of CHS data in this product does not constitute an endorsement or an approval of this product by the Canadian Hydrographic Service, the Department of Fisheries and Oceans or His Majesty the King in Right of Canada.